AI Insights · Timothy · April 2025
Top 5 Boxing Games on iOS in Nigeria: Q1 2025 Performance
Explore the performance trends of the top boxing games on iOS in Nigeria during Q1 2025, highlighting key metrics from Sensor Tower data.
In the first quarter of 2025, the performance of top boxing games on iOS in Nigeria revealed some intriguing trends. Utilizing data from Sensor Tower, we examine the weekly downloads, revenue, and active user metrics for these apps.
WWE Mayhem saw a notable fluctuation in its weekly revenue, peaking at approximately $45 in mid-February before stabilizing around $4 by the end of March. Its download numbers remained relatively consistent, reaching a high of 582 in early January and closing the quarter with 308 downloads. The app's active user base started at 515, experienced a dip in February, but recovered to 475 by the end of March.
Real Boxing 2 had a modest revenue increase late in the quarter, with a peak of $11 in early March. Downloads varied slightly, peaking at 142 in late February, while active users hovered around the 270 mark, showing a slight increase towards the quarter's end.
Real Boxing: KO Fight Club maintained a low revenue profile, with minor spikes reaching $4 in mid-February. Downloads were stable, averaging around 85 weekly, and active users remained consistent at approximately 250.
Boxing Star: Boxing Fight Game reported minimal revenue changes, with slight upticks totaling $3 at the end of March. Downloads were sporadic, with a noticeable peak of 35 in mid-January, while active users fluctuated around 30 throughout the quarter.
Finally, Wrestling Empire showed steady weekly downloads, rising from 158 in January to 224 by March's end. Revenue was minimal, but the app sustained an active user base, increasing from 343 to 396 over the quarter.
For more detailed insights and analysis, visit Sensor Tower's platform.